TD SYNNEX · Learning platform

Practice Builder

Designing a personalized learning experience that helps technology partners find relevant content, understand their learning journey, and keep moving forward.

Practice Builder / Dashboard
Practice Builder personalized dashboard showing learning progress and channels
Practice Builder personalized dashboard shown in a MacBook browser.
Overview

From discovery to continued learning

Practice Builder is a TD SYNNEX learning platform for technology partners developing capabilities in areas such as cloud, security, and data. The project included a public marketing website and an on-demand learning platform.

My work connected these experiences: helping prospective users understand the offering, then helping registered users discover learning paths and continue their progress.

RoleUX Designer
ContributionProduct requirements · Information architecture · UX/UI · Prototyping · Stakeholder collaboration
SurfacesMarketing website · Learning platform · Desktop and mobile
ProcessLegacy platform review · Existing research and feedback · FigJam sessions · Sketches to interactive prototypes
THE CHALLENGE

Finding the right course is only half the problem. Continuing it is the other half.

Technology partners arrive with different backgrounds, capabilities, and business goals. The experience needed to make relevant learning easier to discover, explain the time commitment, and help people return to unfinished work in a self-paced environment.

Find a starting point

Make recommendations relevant to each user's context and goals.

Understand the journey

Organize complex content into clear learning stages and activities.

Keep momentum

Make progress visible and the next action easy to find.

My approach

Understand, align, explore, validate

I joined after some initial research had been completed. I explored the legacy platform, reviewed available research and user feedback, and contributed to product requirements for improving workflows and introducing new capabilities.

I took concepts from paper sketches to wireframes, high-fidelity designs, and interactive prototypes. I also joined follow-up conversations with users and stakeholders to review flows and concepts.

Collaborative product definition

In FigJam sessions with business stakeholders, we explored how learning content should be organized. We agreed on a four-level structure, which was reviewed and validated by business stakeholders.

01 / Onboarding

Start with the user's context

I designed a guided introduction that explains why personalization matters, sets expectations about the time required, and collects information about the individual and their organization.

Desktop: onboarding introduction with benefits, estimated time, and two clear steps.
Desktop: onboarding introduction with benefits, estimated time, and two clear steps.
Mobile: the same onboarding journey with a focused, single-column layout.
Mobile: the same onboarding journey with a focused, single-column layout.

Design decision:

Let users begin exploring the platform while encouraging them to complete additional profile information for more relevant recommendations.

02 / Personalized dashboard

Make the next step obvious

The dashboard balances discovery and continuity. Active paths help users resume where they left off; recommended paths introduce relevant opportunities; followed channels keep their interests accessible.

Resume

Progress bars and Continue actions make unfinished paths easy to revisit.

Evaluate

Durations, timelines, and sprint counts clarify what a new path requires.

Explore

Bookmarks and followed channels support discovery beyond initial recommendations.

Earlier MacBook presentation of the Practice Builder dashboard
Practice Builder dashboard — level 2 questions completed.
03 / Information architecture

Give learning a clear structure

Working with business stakeholders, I helped define the learning hierarchy and translated it into navigation, expandable sprint sections, and activity-level experiences.

ChannelTechnology / vendor area
PathLearning roadmap
SprintManageable stage
ActivityResource / task
Path overview: estimated commitment, learning roadmap, expandable sprints, and activity statuses.
Path overview: estimated commitment, learning roadmap, expandable sprints, and activity statuses.
Individual activity: learning materials, estimated duration, and status control.
Individual activity: learning materials, estimated duration, and status control.

The hierarchy was reviewed with business stakeholders. The available materials do not establish measured learning or engagement outcomes.

04 / Content discovery

Explore beyond recommendations

The Channels area gives users another way to find learning opportunities. On desktop, entries include detailed descriptions; on mobile, the list emphasizes recognizable partner identities and follow actions.

Desktop Channels list with descriptions and follow states.
Desktop Channels list with descriptions and follow states.
Mobile Channels list prioritizing vendor recognition and follow actions.
Mobile Channels list prioritizing vendor recognition and follow actions.
05 / Marketing website

Explain the value before sign-up

The business team provided the content. I proposed its order and designed how it would be presented—moving from the value proposition to how the platform works, available offerings, participation options, and registration.

Desktop public site: product value, visual explanations, catalog, and calls to action.
Desktop public site: product value, visual explanations, catalog, and calls to action.
Mobile public site: responsive content hierarchy and vertically sequenced storytelling.
Mobile public site: responsive content hierarchy and vertically sequenced storytelling.
Reflection

Designing for what happens after discovery

Practice Builder reinforced that a useful learning experience needs more than a searchable catalog. It must help people understand what is relevant, what a commitment involves, and how to continue over time.

My contribution spanned defining requirements, collaborating on the learning structure, and designing the connected experiences—from the public introduction through personalized discovery and individual learning activities.

This case study documents design work and intended user benefits; no unverified adoption, completion, or business metrics are claimed.

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